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Divinity 2 campaign difficulty
Divinity 2 campaign difficulty








divinity 2 campaign difficulty

Since the average result on a d6 is 3.5, it’s easy to translate average rolls into “50-50 target levels”:

divinity 2 campaign difficulty

If the total rolled on these dice is greater than or equal to the target, the character succeeds in whatever he was trying to do. You can assume that the average untrained person will have 2-4 dice to roll, that the typical NPC with a normal skill level has 4-6 dice, and that a typical PC will have 5 or more, possibly considerably more if it’s something that they are good at. The Lovecraft’s Legacy campaign uses a mechanic whereby the character gets so many dice from his stat, 1 die for each point in an Application Method, and 1 die for each point in a skill. As the game proceeded (a good time was had by both GM and Player), I noticed the way that I was setting difficulty targets for the occasional skill roll required by the PC, and realized that if I described it, and extended the logic to fit other systems like D&D (3.x variety) and the Hero System – because the processes that I use in those cases is very similar – then it would make a good article. This uses a simple home-brew game system that I’ve been tinkering with for more than a decade. Every time there’s a fifth Saturday in the month (with the occasional exception), I run my Dr Who campaign.










Divinity 2 campaign difficulty