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Neverwinter sigil of the controller
Neverwinter sigil of the controller










neverwinter sigil of the controller neverwinter sigil of the controller neverwinter sigil of the controller

The games that have done this the best in the past are those NWN line. This means letting the users create and modify modules, skins, models, UI, and even the way the rules work. The first and most important is DM and Builder support. There are three things that I want to see in a 4E CRPG. possible for the classes (like the lack of a paladin's mount class ability in many versions of D&D CRPGs)? Etc. What will be the limits on class abilities/spells/etc. Now, if the player creates a single PC, will the followers/remaining party members only be available from other class types (i.e., if the PC's a wizard/controller, you can't obtain another controller as a follower/party member). Now, with how the new ruleset deals with character types, I'm curious what sort of character options would be viable in a 4e CRPG. I'm not sure if it'd be a continuation of the NWN or BG franchise (then again, Neverwinter & Baldur's Gate may no longer exist after the whole Realms shake-up), or a new game in a new FR locale (which may be the best way to go, much as the original Pool of Radiance Gold Box series was 1st ed., BG was 2nd ed., NWN was 3rd ed., etc.). Now, I'm guessing that FR will most likely be the first setting to get a 4E CRPG, due to the popularity of the setting & the popularity of CRPGs based in that setting. I think that CRPGs are a nice boost/support for the PnP games, if they're done right, that is.












Neverwinter sigil of the controller